05 June, 2009

Sketch Dungeon Impressions

Played it from start in the washroom and wrap up at level 8. Here are some impressions for your references:

1. I would say this is a shooter running on a "sketch style" background. The graphics are nice, simple and pretty consistent in style.

2. The ability of zooming in and out of the map is good, but most of the time, you would prefer zooming all out most of the time to check those corners.

3. The sound and music are okay, but I would wish there were volume controls. Movements is done by accelerometer, the sensitivity is okay but cannot be adjusted. The calibration is very simple and it works.

4. The game play is simple, run through the maze to reach the stairs for another level. In due course, there are different types of enemies standing in your way.

5. Your weapon against the monster would be a crossbow with unlimited ammo and unlimited. Later in game, you can find other better crossbow for use. You shoot by tap and at the direction to shoot. If you hold the tap, you strafe.

6. Due to the nature of this arrangement, one of the best, but gamey you can say, is to "shoot first, question later". Most of the time, you would hear something die in screaming down the corridor without seeing a face...

7. The PC has no statistics other than the "HP" remaining. If the HP reaches zero, the PC dies. There are statistics of how many gold are collected and how many kills but so far, I cannot see anything which helps with the gameplay.

The maze is littered with items, boxes or barrels of gold (some have other surprises), keys to various doors of the level, which disappear when you move to the next level, HP aid, in form of chicken.

Bottom line: Simple and stylish shooter and some extend, maze clawer. If you expect something like Rogue you would be disappointed but so far, I find it quite enjoyable.

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